Your browser does not support JavaScript!
首頁 > 論文發表
  1. Cheng, I. L., Chew, S. W., & Chen, N. S. (2018). Kaleidoscopic Course: The Concept, Design, and Implementation of the Flipped Classroom. In T. W. Chang, R. Huang, & Kinshuk (Eds.), Authentic Learning Through Advances in Technologies. Lecture Notes in Educational Technology (pp. 171-187).Springer, Singapore. doi:10.1007/978-981-10-5930-8_10[Abstract]
  2. Chew, S. W., Cheng, I. L., & Chen, N. S. (2016). Yet Another Perspective about Designing and Implementing a MOOC. In Lecture Notes in Educational Technology (pp. 117-133). doi:10.1007/978-3-662-52925-6_6 [Abstract]
  3. 劉德建、黃榮懷、陳年興、樊磊、趙國仁、沈錳坤、孫培真、周京明、李慶長、鄭怡伶、鄭雅文、鄒 詩薇、許榮宏等(2016)。教育機器人的風口—全球發展現狀及趨勢。北京:北京師範大學智慧學習 研究院。
  4. Chen, N.-S., Hung, I.-C., & Fang, W.-C. (2015). Augmentation strategies for paper-based content integrated with digital learning supports using smartphones. In Kinshuk & R. Huang (Eds.), Lecture Notes in Educational Technology. Ubiquitous Learning Environments and Technologies (pp. 99-118). Berlin, Germany: Springer-Verlag. doi: 10.1007/978-3-662-44659-1_6 [Abstract]
  5. Sheu, F.-R., Lee, Y.-L., Yang, S.-J. & Chen, N.-S. (2015). User-centered design of interactive gesture-based fitness video game for elderly. In G. Chen, V. Kumar, Kinshuk, R. Huang & S. C. Kong (Eds.), Lecture Notes in Educational Technology. Emerging Issues in Smart Learning (pp. 393-397). Berlin, Germany: Springer-Verlag. doi: 10.1007/978-3-662-44188-6_54 [Abstract]
  6. Fang, W.-C., Sheu, F.-R., Lin, Y.-L., Lee, Y.-L., & Chen, N.-S. (2015). Interactive physical games: Improving balance in older adults. In M. Chang & Y. Li (Eds.), Lecture Notes in Educational Technology. Smart Learning Environments (pp. 159-174). Berlin, Germany: Springer-Verlag. doi: 10.1007/978-3-662-44447-4_9 [Abstract]
  7. Chen, N.-S., & Fang, W.-C. (2014). Gesture-Based Technologies for Enhancing Learning. In R. Huang, Kinshuk & N.-S. Chen (Eds.), Lecture Notes in Educational Technology. The New Development of Technology Enhanced Learning (pp. 95-112). Berlin, Germany: Springer-Verlag. doi: 10.1007/978-3-642-38291-8_6 [Abstract]
Voice Play