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  1. Cheng, Y.-W., Lee, G.-Y., & Chen, N.-S. (2017, August). A sequential analysis of the key factors of students’ behavior in a collaborative learning environment. Presented at the 1ST International Workshop on Learning Environment and Educational Technology, Kobe, Japan.
  2. Cheng, Y.-W., Sun, P.-C., & Chen, N.-S. (2017). An investigation of the needs on educational robots. In Proceedings of the 2017 IEEE 17th International Conference on Advanced Learning Technologies (ICALT) (pp. 536–538). Timisoara, Romania: IEEE Computer Society Publications. doi:10.1109/ICALT.2017.115
  3. Lin, I.-H., Chew, S. W., & Chen, N.-S. (2017). A Vocal assessment approach to measure elementary school students’ critical thinking skills. In Proceedings of 2017 IEEE 17th International Conference on Advanced Learning Technologies (ICALT2017) (pp. 419-421). Conference Publishing Services. doi:10.1109/ICALT.2017.30
  4. 林莉純、楊秀珍、陳年興 (2017, March). 教師採用同步網路教學之困難與解決方案. Paper presented at 第十二屆台灣數位學習發展研討會, 桃園市, 台灣.
  5. 張偉倫, 謝盛文, 陳年興 (2017, March). 分析不同穿戴式設備在教育上的應用. Paper presented at 第十二屆台灣數位學習發展研討會, 桃園市, 台灣.
  6. Zhu, C. Y., Cheng, I. L., Chew, S. W., Wu, G. Y., Hsu, C. N., & Chen, N. S. (2017). The Effect of Children Learning English Vocabulary through a Gesture-Based System. In Innovations in Smart Learning (pp. 207-212). Springer Singapore. doi:10.1007/978-981-10-2419-1_28
  7. Wu, G. Y., Cheng, I. L., Chew, S. W., Zhu, C. Y., Hsu, C. N., & Chen, N. S. (2017). English Vocabulary Learning Performance and Brainwave Differences: The Comparison Between Gesture-Based and Conventional Word-card. In Innovations in Smart Learning (pp. 197-206). Springer Singapore. doi:10.1007/978-981-10-2419-1_27
  8. Chang, H. C., Fang, W. C., Yang, B. H., Luo, B. R., Chew, S. W., & Chen, N. S. (2017). Examining the Relationships between Foreign Language Anxiety and Attention during Conversation Tasks. In Innovations in Smart Learning (pp. 1-11). Springer Singapore. doi:10.1007/978-981-10-2419-1_1
  9. Cheng, Y.-W., Fang, W.-C., Chang, W., L.-C., L., & Chen, N.-S. (2016, December). Exploring the Effect of Writing Mini-lessons on Peer Response in Elementary Classroom. Paper presented at the 24rd International Conference on Computers in Education (ICCE 2016), IIT Bombay, India.
  10. Cheng, I. L., Chew, S. W., Kang, Y., Chang, W., & Chen, N. S. (2016, July). Exploring University Students’ Brain Activity under Three Different Tasks: Listening Music, Gaming, and Learning. In J. M. Spector, C. C. Tsai, D. G. Sampson, Kinshuk, R. Huang, N. S. Chen & P. Resta (Eds.), Proceedings of 2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT2016) (pp. 493-497). Conference Publishing Services.
  11. Hsu, C. N., Cheng, I. L., Chew, S. W., Wu, G. Y., Zhu, C. Y., Liu, P. Y., & Chen, N. S. (2016, July). Gesture-Based learning for Preschooler: A Case Study of Teaching English Alphabet and Body Parts Vocabulary. In J. M. Spector, C. C. Tsai, D. G. Sampson, Kinshuk, R. Huang, N. S. Chen & P. Resta (Eds.), Proceedings of 2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT2016) (pp. 332-336). Conference Publishing Services.
  12. Chang, H. C., Hung, I. C., Chew, S. W., & Chen, N. S. (2016, July). Yet Another Objective Approach for Measuring Cognitive Load Using EEG-Based Workload. In J. M. Spector, C. C. Tsai, D. G. Sampson, Kinshuk, R. Huang, N. S. Chen & P. Resta (Eds.), Proceedings of 2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT2016) (pp. 501-502). Conference Publishing Services.
  13. 王士杰, 洪逸群, 賴思元, & 陳年興. (2015). 研發適性化體感康健系統強化銀髮族功能性體適能. Paper presented at 2015全國計算機會議 (NCS 2015), Pingtung County, Taiwan.
  14. 杜懷恩, 魏春旺, & 陳年興. (2015). 應用腦波儀發展思考風格學習策略之研究. Paper presented at 第二十一屆國際資訊管理暨實務研討會 (IMP 2015), Taichung, Taiwan.
  15. 杜懷恩, 魏春旺, & 陳年興. (2015). 基於腦機介面設計適性化學習策略對學習成效之影響. Paper presented at 第十一屆台灣數位學習發展研討會 (TWELF 2015), Kaohsiung, Taiwan.
  16. Hung, I.-C., Kinshuk, & Chen, N.-S. (2016). An embodied design with collective intelligence for creating interactive video lectures. In Y. Li, M. Chang, M. Kravcik, E. Popescu, R. Huang, Kinshuk & N.-S. Chen (Eds.), State-of-the-Art and Future Directions of Smart Learning (The 2nd International Conference on Smart Learning Environments, September 23–25, 2015, Sinaia, Romania) (pp. 193-198). Singapore: Springer. doi: 10.1007/978-981-287-868-7_22 [Abstract]
  17. Lu, H.-H., Wei, C.-W., Chew, S.-W., & Chen, N.-S. (2015). The potential of embodiment-based learning environments on basic music accomplishment. Paper presented at the 23rd International Conference on Computers in Education (ICCE 2015), Hangzhou, China.
  18. Yuan, R.-Q., Hsieh, S.-W., Chew, S.-W., & Chen, N.-S. (2015). The effects of gesture-based technology on memory training in adaptive learning environment. Paper presented at the 4th International Conference of Educational Innovation through Technology (EITT 2015), Wuhan, China.
  19. 賴思元, 洪逸群, & 陳年興. (2015). 探討體感式學習者之專注度及放鬆度與心流經驗之關係. Paper presented at the 19th Global Chinese Conference on Computers in Education (GCCCE 2015), Taipei, Taiwan.
  20. 李勻琳, 許鳳如, 陳年興, & 許秀桃. (2015). 探討銀髮族使用體感式體適能系統之運動成效. Paper presented at the 19th Global Chinese Conference on Computers in Education (GCCCE 2015), Taipei, Taiwan.
  21. 呂信賢, 魏春旺, & 陳年興. (2015). 探討體感律動與電腦操作情境對於學習五線譜之影響. Paper presented at the 19th Global Chinese Conference on Computers in Education (GCCCE 2015), Taipei, Taiwan.
  22. Yu, Z.-H., Hsieh, S.-W., & Chen, N.-S. (2015). Exploring the difference in attention levels of learners who like or dislike listening to music while studying. Paper presented at the International Conference on Digital Learning Strategies and Applications (DLSA 2015), Sapporo, Hokkaido, Japan.
  23. Lan, Y.-L., Sung, Y.-T., Chen, N.-S., & Liu, T.-C. (2015). Mind and Body Learn Together-Embodied Cognition and Language Learning. Paper presented at the 2015 IEEE 15th International Conference on Advanced Learning Technologies (ICALT 2015), Hualien, Taiwan.
  24. Luo, B.-R., Lin, Y.-L., Chen, N.-S., & Fang, W.-C. (2015). Using smartphone to facilitate English communication and willingness to communicate in a communicative language teaching classroom. Paper presented at the IEEE 15th International Conference on Advanced Learning Technologies (ICALT 2015), Hualien, Taiwan.
  25. Sheu, F.-R., Lee, Y.-L., Hsu, H.-T., & Chen, N.-S. (2015). Effects of gesture-based fitness games on functional fitness of the elder. Paper presented at the IEEE 15th International Conference on Advanced Learning Technologies (ICALT 2015), Hualien, Taiwan.
  26. 余宗翰, 謝盛文, & 陳年興. (2014). 不同聆聽音樂傾向之學習者在不同學習情境下其腦波專注度之差異. Paper presented at the 10th Taiwan E-Learning Forum (TWELF 2014), Taipei, Taiwan.
  27. Wang, S.-C., Hung, I.-C., Lin, L.-C., & Chen, N.-S. (2014). On the design of embodiment-based gamification activities for learning fundamental projectile motion.  Paper presented at the 22nd International Conference on Computers in Education (ICCE 2014), Nara, Japan.
  28. Chang, W., Fang, W.-C., Lin, Y.-L., & Chen, N.-S. (2014). Gesture-facilitated learning of English word stress patterns. Paper presented at the third International Conference on Educational Innovation through Technology (EITT 2014), Brisbane, Australia. 
  29. Sheu, F.-R., Lee, Y.-L., Yang, S.-J., & Chen, N.-S. (2014). User-Centered Design of Interactive Gesture-based fitness video game for elderly. Paper presented at the International Conference on Smart Learning Environments (ICSLE 2014), Hong Kong.
  30. Chen, Henry Y.-L., & Chen, N.-S. (2014). Design and evaluation of a flipped course adopting the holistic flipped classroom approach. Paper presented at the IEEE 14th International Conference on Advanced Learning Technologies (ICALT 2014), Athens, Greece.
  31. 7. I-Fan Liu, Chun-Wang Wei, & Shelley Shwu-Ching Young (2014). The development and design of a english blockade-running competition incorporating game-based learning into handheld devices. Paper presented at the IEEE 14th International Conference on Advanced Learning Technologies (ICALT 2014), Athens, Greece.
  32. 許修豪, 洪逸群, & 陳年興. (2014). 體感式旗語學習系統之設計與評估. Paper presented at the 18th Global Chinese Conference on Computers in Education (GCCCE 2014), Shanghai, China.
  33. 李勻琳, 許鳳如, 楊秀珍, 林鈺倫, & 陳年興. (2014). 銀髮族體感遊戲系統使用性初探. Paper presented at the 18th Global Chinese Conference on Computers in Education (GCCCE 2014), Shanghai, China.
  34. 林鈺倫, 李勻琳, & 陳年興. (2014). 基於Kinect之學習系統開發問題探究. Paper presented at the 18th Global Chinese Conference on Computers in Education (GCCCE 2014), Shanghai, China.
  35. Hsieh, S.-W., & Hsieh, M.-C. (2014). Development of a Kinesthetic Learning System for Schoolchildren’s Baseball Learning, International Conference of Organizational Innovation, 384-392.
  36. Hsieh, S.-W., & Wu, M.-P. (2014). Effects of Gesture-based Concept Mapping of Engineering Circuit Course on Students' Learning Performance and Attitudes, The Asian Conference on Language Learning, 15-21.
  37. 魏春旺, 劉一凡, 賴易聖(2014). 支援同儕互動之卡牌遊戲應用研究. Paper presented at 2014創新管理與設計跨域學術研討會, 台南市, 台灣.
  38. 魏春旺, 劉一凡, 陳映竹, 賴易聖 (2014). 支援行動化知識分享情境之應用研究.Paper presented at 2014創新管理與設計跨域學術研討會, 台南市, 台灣.
  39. 劉一凡, 魏春旺, 陳雅蓉, 張鈞婷 (2014, May). 應用數位學習之希臘羅馬神話內容設計. Paper presented at 2014商管學術與實務研討會, 新北市, 台灣.
  40. 劉一凡, 魏春旺, 謝佾庭, 張冠宇 (2014, May). 西洋占星之PLS速配指數分析之研究. Paper presented at 2014商管學術與實務研討會, 新北市, 台灣.
  41. Hsieh, S.-W., Ho, S.-C., & Ni, C.-Y. (2013). A Concept Map-Oriented Gesture-based Learning System in Earth Science course, International Conference of Organizational Innovation, 1135-1143.
  42. Hsieh, S.-W., Ho, S.-C., & Ni, C.-Y. (2013). Exploring learner's satisfaction and adopting intention toward task-technology-fit theory in gesture-based learning system for computer assisted circuit learning, The Third Asian Conference on Technology in the Classroom, 338-344.
  43. Fang, W.-C., Lin, Y.-L., Sheu, F.-R., & Chen, N.-S. (2013). Exploring problem solving performance through natural user interfaces. Paper presented at the IEEE 13th International Conference on Advanced Learning Technologies (ICALT 2013), Beijing, China.
  44. Hung, I.-C., Wei, W.-C., & Chen, N.-S. (2013). Designing dynamic scaffolding strategy for improving video-based learning in a gesture & speech-based learning configuration. Paper presented at the IEEE 13th International Conference on Advanced Learning Technologies (ICALT 2013), Beijing, China.
  45. Sheu, F.-R., Fang, W.-C., & Chen, N.-S. (2013). A content analysis of journal publication on gesture-based computing in education. Paper presented at the IEEE 13th International Conference on Advanced Learning Technologies (ICALT 2013), Beijing, China. 
  46. Sheu, F.-R., Fang, W.-C., & Chen, N.-S. (2013). How gesture-based technology is used in education to support teaching and learning: A content analysis. Paper presented at the 21st International Conference on Computers in Education (ICCE 2013), Indonesia.
  47. Chun-Wang Wei, Li-Ling Chen, & Nian-Shing Chen (2014). Impacts of game-based feedback and peer interaction mechanisms on learning performance and system use. Paper presented at the Intcess14- International Conference on Education and Social Sciences, Istanbul, Turkey.
  48. 林興家, 魏春旺, 陳年興 (2013, November). 體感式學習環境中適性化學習策略對學習成效之影響. Paper presented at 第九屆台灣數位學習發展研討會, 台中市, 台灣.
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