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  1. Kinshuk, Chen, N. S., Cheng, I. L., & Chew, S. W. (2016). Evolution Is Not Enough: Revolutionizing Current Learning Environments to Smart Learning Environments. The International Journal of Artificial Intelligence in Education (IJAIED), 26(2), 561-581. doi: 10.1007/s40593-016-0108-x [Abstract]
  2. Hung, I.-C., Hsu, H.-H., Chen, N.-S., & Kinshuk (2015). Communicating through body: A situated embodiment-based strategy with flag semaphore for procedural knowledge construction. Educational Technology Research and Development, 63(5), 749-769. doi: 10.1007/s11423-015-9386-5 (SSCI) [Abstract]
  3. Lan, Y. J., Chen, N. S., Li, P. & Grant, S. (2015). Embodied Cognition and Language Learning in Virtual Environments. Educational Technology Research and Development, 63(5), 639-644. doi: 10.1007/s11423-015-9401-x  (SSCI) [Abstract]
  4. Wang, T.-S. & Hsieh, S.-W. (2015). An Assessment of Individual and Technological Factors for Computing Validation: Motivation and Social Processes. Revista de Cercetare si Interventie Sociala, 50, 156-171.  (SSCI)
  5. Sheu, F.-R., & Chen, N.-S. (2014). Taking a signal: A review of gesture-based computing research in education. Computers & Education78, 268-277. doi: 10.1016/j.compedu.2014.06.008 (SCI & SSCI) [Abstract]
  6. Hung, I.-C., Lin, L.-I., Fang, W.-C., & Chen, N.-S. (2014). Learning with the body: An embodiment-based learning strategy enhances performance of comprehending fundamental optics. Interacting with Computers26(4), 360-371. doi: 10.1093/iwc/iwu011 (SCI & SSCI) [Abstract]
  7. Kuo, F.-R., Hsu, C.-C., Fang, W.-C., & Chen, N.-S. (2014). The effects of Embodiment-based TPR approach on student English vocabulary learning achievement, retention and acceptance. Journal of King Saud University - Computer and Information Sciences, 26(1, Supplement), 63-70. doi: 10.1016/j.jksuci.2013.10.003. [Abstract]
  8. Hsieh, S.-W., Wang, T.-S. & Hsieh, M.-C. (2014). A gesture-based learning system with a concept map-oriented approach in a basic engineering circuit course. International Journal of Engineering Education, 30(2), 312-318. (SCI)
  9. 許殷嘉, 洪逸群, & 陳年興. (2013). 體感語音式操控學習策略對提升英文影片理解之研究. 數位學習科技期刊, 5(1), 1-27. doi: 10.3966/2071260X2013040501001 (TSSCI) [Abstract]
  10. Chao, K.-J., Huang, H.-W., Fang, W.-C., & Chen, N.-S. (2013). Embodied play to learn: Exploring Kinect-facilitated memory performance. British Journal of Educational Technology, 44(5), E151-E155. doi: 10.1111/bjet.12018 (SSCI) [Abstract]
  11. Nian-Shing Chen, Chun-Wang Wei, Yen-Chieh Huang, Kinshuk (2013). The Integration of Print and Digital Content for Providing Learners with Constructive Feedback Using Smartphones. British Journal of Educational Technology, 44(5), 837-845. doi: 10.1111/j.1467-8535.2012.01371.x (SSCI) [Abstract]
  12. Hsieh, S.-W., & Wu, M.-P. (2013). Exploring learning performance toward cognitive approaches of virtual companion system in line app for m-learning. Eurasia Journal of Mathematics, Science and Technology Education, 9(4), 337-346. doi: 10.12973/eurasia.2013.943a (SSCI) [Abstract]
  13. Wei, C.-W., Chen, N.-S., & Kinshuk (2012). A Model for Social Presence in Online Classrooms. Educational Technology Research and Development, 60(3), 529-545. doi: 10.1007/s11423-012-9234-9 (SSCI) [Abstract]
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